Please log in to add or reply to comments. The setting is downright oppressive, and the players feel it. As for the review below by Randall, I guess the lethality of the module depends on a combination of player tactics and DM judgment. My players had some tough scrapes - they became genuinely scared of Pedastal and paranoid of the plague - but they made it through. Some tips: I ran Es Sarch more or less as described, but I filled in his motivation.
|Published (Last):||9 January 2008|
|PDF File Size:||17.98 Mb|
|ePub File Size:||5.93 Mb|
|Price:||Free* [*Free Regsitration Required]|
Please log in to add or reply to comments. The setting is downright oppressive, and the players feel it. As for the review below by Randall, I guess the lethality of the module depends on a combination of player tactics and DM judgment. My players had some tough scrapes - they became genuinely scared of Pedastal and paranoid of the plague - but they made it through.
Some tips: I ran Es Sarch more or less as described, but I filled in his motivation. The magic he wielded split his essence into See more its three components - body, soul, and spirit.
Through force of will, he drew his spirit back into his body, though just enough to preserve it in a twisted and apparently undead form. But his soul is entirely absent, leaving him little more than a robot made of undead flesh. He now has just one desire: survival. Without his influence, one of the several factions would have long ago overcome their rivals, walled off the Plagueburst, and returned the city to some kind of order. Only dimly aware of his former self and with no clear plan for the future, he ensures a cycle of perpetual suffering that serves to buy him time.
I also added two NPCs who made excellent tools for plot development. Performing a mesmerizing and sultry routine inside the Flowstone Inn keeps her loaded with fresh suckers to pry information from. The second NPC was also a child of the wizard, but a very different one. His life on the surface was hard, but he eventually learned forgiveness and joy through one of the gods of good the goddess of life in my homebrew setting and became a cleric. He traveled to Pedestal to confront his father - and hopefully to forgive him, though he worried he might be able to - but arrived just as the plague was being unleashed.
His role in the game, besides adding to the backstory, was to help the characters with the worst of their injuries or plague! For my purposes, it helped to have him and Shade be recently acquainted with each other and recognizing - but not fully embracing - their shared heritage. As a character, I played him like an old hippie.
Again, despite its complexity and the work it required, I found this to be my favorite module of any I have ever played or run. Enjoy it. It was a good setting but severely frustrating in the large numbers of rare or unique monsters with save or die attacks. Player deaths and even party wipeouts are inevitable due a a run of bad luck on saving throws.
Reviews - April 16th, A solid adventure to weave into your campaign as an introduction to all things Underdark.
The Sinister Spire
It is set almost entirely in a devastated drowish vault, wherein is located the city of Pedestal on the shores of the underground Sullen Sea. The town is now run by gangs and the mysterious Es Sarch, a unique undead, who has no particular powers of note but who manipulates all within Pedestal as a information broker. Setting the PCs in motion within this environment is their search for the stolen bones of a king who, a prophecy states, may return to help his kingdom in its hour of need. The PCs must turn to Es Sarch for help, who asks them to accomplish missions for him in return, all while navigating the dangers of plague ravaged Pedestal. Ultimately, the PCs must confront Fadheela. The bones, however, have already been removed from the vault.
D&D 3.5 THE SINISTER SPIRE PDF